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Friday 21 February 2020

How Vidoegame Tech Helped Make The Mandalorian


Unless you've been living under a rock and haven't played video games, or seen the Mandalorian this article is going to miss big time. If however you've accomplished either of those things then we're all good.
Disney+ has of course been talk of the town of late with its stunning rendition of the expanded Star Wars universe with The Mandalorian, the Fett-esque mysterious bounty hunter sci-fi western that has reinvigorated the era of the original Star Wars trilogy in the same way Rogue One did.


Usually, sci-fi shows like this are effects heavy affairs, requiring large sound stages draped in green screen to pull off the post produced backdrops to the weird and wonderful settings and diverse universe of the Star Wars galaxy. For Mandalorian a different and more flexible approach allowed FX artists to adapt the effects work required in The Mandalorian by utilising modern video game technology. In a way this technique is very much like back projection which has been used in movies for decades, except with this particular tech it allows a very high resolution version of it. This is possible thanks to a 20-foot high, 270-degree semicircular LED video wall, which displayed various locations in the Mandalorian from the ice world of Maldo Kreis to the sinister hideout of The Client. These environments were edited in real time projected on a giant LED wall and all powered by Epic Games’ Unreal Engine 4.


This technique allows the actors to act in real time within a physical space but more than that allows FX artists to manipulate different elements in the background in real time, they can instantly change elements on the background from time of day, move environments and add other dramatic setting elements all in real time rather than in post production saving time but also providing instant results.

Check out the video below.


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